Fairy Princess
Alex Hinders, 2012.
Colored pencil and pen.
This drawing represents a character from an old role-playing game. This game stuck out to me because usually RPGs are about a group of misfits who band together to save the world — this was a game about a bunch of people with questions, so they banded together to search for God. Most of the characters felt that either their way of life was wrong, or that their own existence was ‘wrong’, or unnatural. When you finally came across the entity that claimed to be the Goddess of that world you were actually given the choice of agreeing that your main character was an aberration, or challenge her and say that the hero was fine the way he was.
If you chose the first option, the Goddess demanded that the hero stay with her in her garden and live forever in isolation from the world. You watched a short montage of your character getting older, and then were shown a “The End” screen and the credits rolled. It was what the video game playing crowd refers to as a ‘bad ending’. If you chose the second option, and survived the ensuing boss fight, your character was free to live life as he wanted.
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I didn’t really realize why this came out of my mind until I started writing this post about this drawing. I really feel like I’ve experienced a similar quest in my lifetime — with perhaps organized religion or societal expectations standing in place for a faux-God. Before I decided that I had to go down the path in life that I’m currently on, I was actually haunted by vision of myself getting a little colder and a little bitter every year — in the end all I saw was a cold dark monster that didn’t resemble me. I decided that such a path would be the “Bad Ending” of my life and decided that I should go down the other road — the one to set myself free.
The Fairy Princess herself ends up being the first true advocate for the main character, and through-out the course of the game her faith in him never wavers. I suppose the Fairy Princess in this drawing represents the part of me I stifled; the part that knew what was the right thing to do all along.
I was pretty young when I played that game, so some of its philosophical nature might actually be weaker than I remember. A few years ago I was able to get a pristine copy of the game but I’ve been terrified of playing it — what if my adult mind finds it shallow? Maybe I’ll get around to re-playing it one of these days.
On a side note, this drawing is part of a trilogy including Winter Grey and Casting Spells.